A Zen gay atheistic Texan’s perspective

Well, the wonderfully relaxing long Thanksgiving 2004 weekend comes to a close. Had a great time with nearly 20 people over from my family on Thanksgiving day, and managed to give away most of the leftovers as everyone left. It’s always great to spend time with family and be thankful for everything we have.

Friday I put up Thanksgiving decorations and started dragging out the Christmas stuff. I’m nearly there, we’ve got to get a tree and decorate it, and I finally broke down and hired someone to put lights on the front of our house. We tried to do it last year and decided someone was going to break their neck scrambling around on top of a two story house. But until now everyone I spoke to who offered light hanging services had ungodly minimums like $300 or 400!!! The one I found was much more reasonable. Waiting for them to arrive and put them up as I speak. Once they’re done I can run to Home Depot and pick up the various extension cords and three-to-two prong converters I need to finish the lights in front.

Saturday met up with Naji, Marcia and Jon to look at the new GURPS 4th edition stuff and play a little Settlers of Catan (which I won! ;-)

November 28th, 2004 at 3:43 pm
4 Responses to “Thanksgiving weekend”
  1. 1
    boogie70 Says:

    How long into the night did you play? Another all-night adventure?

    Did you serve late-night turkey too?
    ;)

  2. 2

    Nope, just played during the afternoon. Thankfully we escaped with barely any turkey (or other) leftovers. I did bring over leftover Dr. Pepper if that counts! ;-)

  3. 3
    Joel Says:

    Re: G4.
    What do you think of the updated system?

  4. 4

    Are you a GURPS player too? I didn’t realize that! So far I like it, they tweaked some things that needed to be improved, but didn’t drastically change anything. A lot of things are just laid out and presented to new players more cohesively and more clearly.

    DX and IQ cost more since most skills are based on them. It makes characters less optimized and more realistic (before you always upped your attribute and lowered points in skills to get the same numbers for less points). HP is based off ST, which makes sense. They did away with PD, which I’m iffy on but it should simplify things.

    We just chatted about it. The proof is in the pudding when we actually sit down and do an adventure using 4e.