Game design schedule

Here’s what I’d like to plan for:

*Finish Stix Shapes prototype since I’m almost there
*Playtest Stix Shapes, Election!, and K&E at least twice each
*Review and revamp rules and game pieces for each game between playtests
*Create more detailed, robust (better looking) prototypes and determine best packaging for each
*Review current game publishers and identify target publishers for each who:
-make similarly-structured games
-don’t have a direct competitor for the game
-target a similar demographic
-accept open submissions

*Prepare query letters and prototypes and distribute to publishers



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