Archive for February, 2005



K&E Version 0.2

Published on February 7, 2005

Took into account the revisions from our playtesting. The formatting is still just godawful in MS Word. Once I play it one more time, I’ll spend a little time reformatting it in a better program and print it on better paper.
Print out both documents. Cut up cards and tokens. Send me e-mails with how much […]


K&E: Playtesting

Published on

Giving K&E it’s own category for now. Jai and I playtested this weekend (thanks Jai!!!!). The game is a lot of fun but needs some work. Definitely for 3+ players. Play time after getting familiar with rules I think will still be 30-45 minutes, especially after we lower the point total to win to be […]


Kingdoms & Empires: game element matrix

Published on February 6, 2005

Not sure how scientific this is, but in the interest of trying to take an organized approach to the design of K&E I attempted a relationship matrix. I think it comes in handy. It shows that I have no cards that negatively affect events, I need more cards to affect encounter cards, and more cards […]


Phew!

Published on February 2, 2005

Just finished a VERY VERY rough prototype of Kingdoms & Empires. Now I need to print it, cut it out and paste the cards to something, and give it a test run! I definitely need more variety of cards, but it is a start. To play, print the rules and cards. Cut the cards out […]


Six Degrees

Published on

Just a simple card game idea that is a variant on the famous “Six Degrees of Kevin Bacon”. A deck of cards consisting of popular movies and actors from recent years. I.e. a card will have on it “Tom Cruise” or “Mission Impossible”. Players keep a hand of 12 cards. On a person’s turn they […]